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Role
Project type
Tools
All Aspects
3D environment
Maya
Photoshop
Unreal Engine 5
P
DURATION
October 23-27 2023
DESCRIPTION
I have always been deeply fascinated by ancient Egypt, a passion sparked in childhood, with The Mummy being one of my all-time favorite movies. Inspired by this, I designed a modular tombscape. This space was created within a 1-week period, focusing on asset creation, world-building, and atmospheric design. All models were built and textured in Maya, with textures crafted in Photoshop. The modular assets were assembled and lit in Unreal Engine, where particle effects were also added to enhance the ambiance.



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ASSETS
TEXTURE MAPS

WORLD BUILDING
walkthrough
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